
Not to mention the daunting task of explaining how armed forces throughout the entire galaxy were supplied with a brand new standard of ammunition in a very short amount of time. Implementing a traditional ammo system would naturally contradict the first game's explanation that all standard firearms use mass effect fields to launch thousands of rounds of metal shaved from the gun's magazine.

While this was a well-liked change among most fans of the series, the series also has an in-universe explanation for almost every major gameplay feature throughout all three games. RELATED: Mass Effect: What the Salarians SHOULD Have Done During the Reaper Invasion Shepard is then forced to pick up thermal clips from defeated enemies or across the map.

Players in Mass Effect 2 and 3 will eventually be unable to fire their weapon after a set amount of shots are fired. Whenever Shepard fires their weapon, regardless of the type, the guns of Mass Effect 1 will heat up the more shots are taken once a weapon overheats, players must allow the gun to briefly cool before shooting again. The sequels began to adopt more modern third-person shooter conventions with traditional ammo systems, leading to more fast-paced gunplay and ease-of-use for newer players. But a notable aspect of the Mass Effect 1's gunplay has remained intact: unlimited ammunition for all guns, instead of using an overheating system varying from weapon to weapon.

The most marketed aspect of the trilogy's remaster is a complete enhancement of the first game, which features various graphical and gameplay improvements for modern audiences. The upcoming release of Mass Effect's Legendary Edition will allow a new generation of gamers to experience not only one of gaming's finest role-playing games but one of the best science fiction epics ever made.
